War needs a rework imo. At that point the status quo peace returns all your planets and systems UNLESS someone has claims on them. For many casus belli it's pointless to pursue surrender because status quo already gives you everything you want. No you don't understand I think- the war doesn't have to end in a surrender. I've noticed something in the game I'm in. But if you are at 5% attrition or 80% does not make a difference. Especially now that somehow AI seems to rampantly Vassalize to a degree that I cannot comprehend how they make such agreements, it's very hard to be in a war with only 1 or 2 enemies. I'm on good terms with them and they're huge. The reason you need to occupy all the planets in systems you claimed to Enforce War Goals is that the game enforces a penalty for unoccupied systems and planets, which looks something like: planet (-10), system (-100). You understood wrong. They won't accept defeat when I offer them the achieve war goals option, because I've claimed every. The navy strength is the important part here, because with a high number your enemy will surrender before he reaches 100% war exhaustion and/or before you have taken 100% of systems (e. Crisis empires get the -75% war exhaustion bonus at stage two, when they can still wage normal wars and well before triggering the galaxy-wide total war. It has no bearing on actual victory, other than providing an 'out' so that the. I repeat, you don't have to wait for a surrender! Being at 100% war exhaustion isn't a surrender, it means you have to accept a status quo peace after two years. The problem was I couldn't make status quo. Why is my war exhaustion going up despite buffs, traditions, and not getting even close to losing. Before stage five, they actually don't even get a total war CB. You just need to wait for everyone to get max war exhaustion. 75% of systems plus 75% war exhaustion would work). corsairmarks. Okey, then this might be mod related. Wargoals at 100% and AI will not surrender. You actually reached 100% war exhaustion and didn't notice it. But still. 13 votes, 29 comments. . War Exhaustion isn't a measure of who is winning. I am sorry to open yet another topic about this, but since it has been the tactic of the other side in this debate to spam this forum until the devs. 5 war exhaustion. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. The exhaustion percentage is creeping up so slowly that it will probably be a hundred years before it gets to 100 percent and hopefully the Caloctora will surrender even though the Fallen Empire hasn't done a thing to them. Base War exhaustion is 3x faster. CryptoWar Exhaustion is a very mundane and isolated mechanic that only serves ends up making wars last longer than they really should, and can sometimes end a war right before you're ready to end it, creating a frustrating experience. No one wants to keep fighting forever. Remember to fully occupy every claimed system and. Business, Economics, and Finance. CryptoSince AI won't surrender to a Total War, they can end only in Status Quo or the destruction of one empire. You know one capitulates, but others fight still. 9, You claim something before the war and get it if the ennemy accept the surrender. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. That should be factored into your war planning. Otherwise there would be zero reason to ever surrender, because 100% would just be a number. Reaching the war exhaustion threshold of 20 (100) in a war will incur some minor. And when I'm trying to advance to invade planet the AI keeps spamming those infinite mercenaries fleets that force me to split my fleets in two fronts. I've been in two wars with the same enemy empire. My war exhaustion is at like 13% for both sides. However it won't let me. I won every single battle (land or space). Pro tip: never, ever expect a surrender, never assume the other side will surrender and never surrender yourself if it loses planets. they are fully occupied. 24. It indeed also limits your diplomatic options and interacts with that new pop growth trait. No Please explain your issue is in as much detail as possible. They always have my war exhaustion up by 5-7% more than their own. Like, I've captured every single starbase, occupied every single planet, blown every single navy into so much stardust, but the opposing government - presumably now based directly beneath a mountain of my occupying soldiers - fundamentally refuses to surrender, because five seconds before the war broke out they signed a defensive pact with a one. Destroying the enemy's entire fleet only gets you. In this case, the target empire had no navy when I declared war (they lost it in an earlier war vs a Holy Guardian - hence my decision to pounce on them!), so I've just been keeping them at bay each time they "poke" at my front lines with larger and larger fleets whilst keeping their defensive-pact "allies" in a strategic stalemate (my plan is. With no ability to force Status Quo, the war will continue until one side achieves their War Goals, or is entirely eradicated. I am so tired of fighting a war far more intelligently than the computer and yet still losing because the war score system sucks. There is actually something to be said for paying attention to the game giving you a red warning flag. 11. Soviets declare war on Romania for 2 pretty crappy states and the Romanians have to march past the Urals and to Vladivostok, and then annex the entirety of Russia to end it. I 100% devastate all their worlds, THEN capture them. . As most of us know, war exhaustion in Stellaris is little more than a timer that eventually force empires to sign a white…Here's the exhaustion details: Attrition: 14%. Ground combat takes place between the world owner's armies and the invader's armies. I took all their star systems and I destroyed all their fleets. Reply. How to fix stellaris war exhaustion system: -Remove war exhaustion system and replace it with an occupied planets stability level, and an army capacity (Similar to fleet capacity), and a war goal completion meter, (for how likely it is you will achieve your war goal, affects surrender and other aspects, similar to the old system but without. The best part of war exhaustion is that "apparently" the game counts the ameba bubbles as a very valuable ship because when I lost it on a war on its juvenile from my war exhaustion jumped 8 points by itself. g. You can win a fight but gain more exhaustion because you lost a higher proportion of your ships, same with invasions. Your goal is to occupy enough of the enemy's territory that they agree to surrender, before your war exhaustion reaches 100% and the enemy. I am currently dominating a nation in a war, haven't lost a single system, but somehow they only have 10% w. but one weird mechanic…Full war exhaustion is when one side can force white peace on the other side. Sure it won't change that issue but it's not really an issue, if an empire is doing so poorly their war exhaustion is at 100% then clearly they're massively losing war so they should be crumbling in short order. War Exhaustion trigger percent: 40%. Pro tip: never, ever expect a surrender, never assume the other side will surrender and never surrender yourself if it loses planets. I'm just here to put my chips in the "war exhaustion is broken" stack. Otherwise you can force a status quo peace 2 years after the opposing side has reached 100% war exhaustion, but that is not the same as their surrender. Also, exhaustion doesn't matter that much. CryptoA war where nothing happens should build up We, but being stuck at 100 for years with no way out but surrender seems like a bad outcome. (by your opponent) And 24 months after your opponent hits 100% exhaustion, your opponent can be forced into Status Quo (by you, but that nearly never comes up because the AI always accepts at 100% itself). The whole galaxy joined and we stomped the enormous FP empire. It cannot be removed. No-one else is at war with any of the federation members including the Ovarians. 100 occupation causes an automatic victory. I won every single battle (land or space). The fact that your war exhaustion is 100% means that they can force a status quo peace whenever they want to, but that's just an option available to them. War score is the measure of 'winning' a war. It's far more devastating than catapults and cannons, but they're always there. Forum listWar Exhaustion doesn't mean you have to surrender. It depends on time and on losses you suffer, even in victory. But still. 3 is based off the fleet value of the ship and your ship capacity. I've noticed something in the game I'm in. empire A & C are fighting, but empire B is in the way, and has closed borders to both sides, making combat impossible) Stellaris doesn't need war exhaustion to be 100 to enforce the demand for surrenderunlike other Paradox's games. Before year 2394 (earliest save I can load back), we reached 74% / 100% in War Exhaustion, and I thought I had just to wait for a couple of years before status quo would be chosen by my war leader. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…Lol, Germany would have wished it was like this. WTF is war on a timer?. 100% war exhaustion doesn't make you surrender, it just forces status quo. Some quick math will tell you that their war exhaustion is way over 100%. Agreed the war exhaustion system is fucked up, I have lost systems to the enemy while beating him to hands down he got no fleets left but I can't manage to tag back a system that he he took with a stray troop and suddenly the war is over and he wins the system and I cant do anything and I get none of his systems because I hadn't claimed thoose systems I owned in the end. Disclaimer: I don't have Nemesis and Overlord + no mods installed. - Never surrender (-25%) Also the first tech is just a tier 2, you can get it very early:. The modifiers above are for when the AI 'voluntarily' accepts a. And the AI only ends a war when both hit 100 %. Militarists just shoot more. They always have my war exhaustion up by 5-7% more than their own. Don't fleet stack. This is the problem with the war exhaustion system: it makes no sense. Can someone please explain me the war exhaustion? I already played 2 games and in both, an empire declares war on me with at least 6 claims (+/-). So I'm in a war with this one empire, and they won't surrender. The system is a little strange, but there is a logic behind it. Remember, that if your war exhaustion reaches 100% the AI can force Status. The only way to force surrender is to do what you have claimed to have done: Occupy everything the opposing side owns (including allies if they have any). With automatic Status Quo. If you look closely, there is a small separation between the bottom of the War Exhaustion box and the Occupation tracker. I did lose 40 capacity's worth of ships, but that's it. CryptoIf you slap penalties on 100% war exhaustion, the smaller, losing side will accrue those penalties for the majority of the war's duration since they normally reach 100% WE very quickly due to, well, losing the war. i joined a war as a third party and attacked them. So losing a battleship hurts more than losing a corvette. I'm at war with another empire. A place to share content, ask questions and/or talk about the 4X grand strategy…Gestalt Consciousness gives you a cool -20% to War Exhaustion. Although in EU4 they have the war exhaustion mechanic which means that you'll have to sign a peace treaty eventually, while in Stellaris, there really isn't anythinhg like that. Over the decades, I've managed to beat them into "Inferior/Pathetic" fleet status, and claim a third of their empire. When I try to achieve war goal or status quo I get a -100 surrender and -49 relative fleet power. You'll just get the claims. Ship and army loses, occupation and technology. There was no way to force AI to surrender. I'm addicted to Stellaris rn, but I actively avoid going to war at all costs. You could have won years ago (100% war exhaustion starts a countdown, the enemy can’t force leave immediately) but you didn’t and this mechanic represents your citizenry becoming sick of it. War exhaustion exists solely to force an end to wars, so the losing empire can recover. My first legit playthrough is going very well except for one thing: war exhaustion during wars. Once you have had 100% for 24 months you can force surrender. This is actually an issue with the AI (second empire totally passive in the war), not the exhaustion mechanic. However it won't let me. I set it to fastest and am just waiting for them it to tick to 100% but GOD it's ticking slow. Makes. Stellaris is kind of simplified compared to other titles in war score. Buster_cherryUA. Instead, 2 Years after your opponent reaches 100%, you can force a status quo peace in the war overview. If you reach 100% the AI will enforce a status quo, not their wargoal, so it should be equal, since you can do the same. War exhaustion is just a bad status quo mechanic. EU4 always had war exhaustion that tore your country apart if you got mired in a costly, lengthy war. I don't want to go to war with the AI Federation. But since that red bar is counting War Exhaustion, I think you should triple check. I don't want to go to war with the AI Federation. While watching Arumba play apocalypse today he got into a war in which the AI forced him to 100% war exhaustion. so. A party can only force a status quo peace 720 days after the OTHER party reached 100% war exhaustion. Your perfect start is ruined, you got the Irassians yet again. They can never force a surrender because of war exhaustion. If you got just a few claims, knock out a fleet and occupy the claims you will settle for peace within just a few months. The two are rarely entirely connected. Also, they are machine intelligence, which lowers their war exhaustion I think. Yeah, this happens far too often. Also, they are machine intelligence, which lowers their war exhaustion I think. If I was to surrender I would be totally integrated beacuse of their. The Negotiate UI is. NuclearKiwix • 1 yr. I repeat, you don't have to wait for a surrender!Either way, war exhaustion represents the people of your empire having had enough of the war. cap every single system, invade all…There is no actual war exhaustion in the game. Business, Economics, and Finance. It says I have -1000 acceptance simply because of my “Absorption” Wargoal. r/Stellaris. One I was the aggressor and the current one the PC is the aggressor. War exhaustion increases in 3 ways. I've also occupied around 6 planets as part of my goals, Killing 86 of their armies without. But thats a better place to be than where stellaris is. ago. and then nothing happened. I cannot win even if I do occupy all their space and planets. But when they cap my war exhaustion I can be forced into surrender. . I haven't played Stellaris for years (although I have hundreds of hours previously), but recently I bought all the dlc's and gave it another go. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Storm Jan 22, 2020 @ 9:26am. It basically exists for 2 reasons: When wars can't be resolved it will eventually force both sides to white peace (e. This of course means that they have some rebellion within. A system where offering surrender lowered your War Exhaustion (on a time limit) and refusing enemy surrender increased it would also go a long way towards preventing the 'griefing' style of play that people were so worried about when forced peace was (thankfully) removed. Hover over the "achieve war goals". However I saw no way to change my war goals. War fatigue is specifically designed to make it hard for you to destroy big empires in 1 war, so it is doing its job. The attrition itself does nothing. That’s what happens in stellaris. With automatic Status Quo peace, forcing attackers into Pyrrhic victories was a viable strategy to control your losses in the peace. Story/rant time: I declare war on an awakened empire and absolutely stomp their entire fleet, their war exhaustion shoots up to 70 while mine is only at 20. " I was not given the option to have a war goal, strangely, because they are a fallen empire that declared war on me so I guess the only option was. You'd peace out *before* you hit 100% war exhaustion in this case. When your war exhaustion maxes out, you can be forced to accept a status quo peace. After that, I jump to their capital planets to cut off their production. ) All wars except those of independence have a negative surrender acceptance, which are countered by factors such as relative navy strength (up to +50), war exhaustion (up to +100) and occupation percentage (up to +100). I could not select the force surrender option, even when they had 0 star bases and all planets were occupied. Stellaris is explicitly a space GSG, war had just taken the spotlight because everything else was shallow and unsatisfying. But even with this setup, the AI does not surrender at 100%. Once a war side reaches 100% war exhaustion, there is now a 24 month timer that starts ticking down. 5. That’s what happens in stellaris. The reason you need to occupy all the planets in systems you claimed to Enforce War Goals is that the game enforces a penalty for unoccupied systems and planets, which looks something like: planet (-10), system (-100). So, I've declared war on a neighbor hoping to impose my ideology and thus get a new member of the federation I've built. If your argument is that losing a war sucks, then uh, working as intended I guess? Yes it sucks. Failed leadership resulting in War Exhaustion 100% white peace gives you big trouble in other Paradox games. You have to open the war view and choose "status quo. 5 war exhaustion. No, you're wrong. War exhaustion contributes a bit to it, but is otherwise irrelevant for beating an opponent. If you want an enemy to surrender, you need to get your War Score up to a certain number (which is determined by the kind of war you're waging, the. Sure, an unconquered planet can also mean, that another Empire is also waging war on your target and is holding some planets, thus they do not count towards their war. Business, Economics, and Finance. Adding to this, a "status quo" peace isn't as bad as it sounds. This mod is in no way balanced so please use with that in mind. When the enemy's war exhaustion hits 100% (attrition slowly ticks up), you can force a status quo after two years regardless of whatever other acceptance penalties they have. Planets in stellaris I think fulfil all the conditions to surrender. Story/rant time: I declare war on an awakened empire and absolutely stomp their entire fleet, their war exhaustion shoots up to 70 while mine is only at 20. Use a race with modifiers to war exhaustion. For example: I had times where I was at 100% War Exhaustion but the war went on, because the AI didn't want to make peace yet. Posted by u/slartinartfast256 - 2 votes and 3 commentsYes, war exhaustion is terrible. He has no shipyards left - only 5 star bases, which he all built during the war. The year this. War exhaustion is not a measure of success or 'winning'. if you click those you can open up the war screen itself and. Cannot surrender or status quo unless you reach 100% exhaustion. Declare War, invade system Take the outpost without a single ship lost and sit there with my fleet, ready to settle the war with my war goals achieved (the claim of this single system) - My enemy is a militarist xenophobe and just sits with his. Why am I not. Feb 10, 2020. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. No one can be forced to surrender without opposing war goals being occupied. War Exhaustion is just a clock. The higher their war exhaustion, the more likely they'll accept a status quo, and the more likely. Once the 24 month timer has ended, it is now possible to. There's a tradition in Unyielding that also grants . That's your clearest indicator that you haven't occupied everything yet. You have the perfect start. Resulting in the common situation that even tho your fleet can destroy the enemy easily, you are forced to surrender and give up the territories you coundt reach in time. The way stellaris war exhaustion works is "Our arbitrary meter was crossed , now you need to sue for unconditional surrender. Nothing else changes about the war. That would get rid of the problem of. You can never 'force' a surrender. Otherwise the only ways to force and end to the war is to surrender yourself, or status quo 2 years after the opponent reached 100% war exhaustion. This makes no sense and must be changed. At no point if you are dominant in this war will you have to surrender and thus have a forced ideology. The only way to force an opponent to surrender in Stellaris is to occupy 100% of the opponents assets. I'm pretty sure thats a bug and not intended. 1 Giltiriel • 5 yr. Personally I'd also like the entire war system to be overhauled, AI forcing you into white peace when you hit 100% war exhaustion is kinda really lame, if I had a choice, I'd rather take happiness/Deviancy debuffsempire-wide for each additional month spent in a war at 100% exhaustion. Pact with managed to anger a Fallen Empire and dragged myself and my vassals into war as a result. One I was the aggressor and the current one the PC is the aggressor. "Furthermore, I think Carthage should be destroyed. So here's what might have actually happened: 1. Usually an AI empire will become willing to voluntarily surrender well before you reach that point. war exhaustion will give a modifier towards accepting peace offers but you cannot be forced to surrender Then how do you lose, for example, a humiliation war where there is no goal of claiming territory? I have lost wars of that type before so i know for a fact forced surrender is a thing. If one side reaches 100% they win by enforcing their war goals, same for the attacker and defender. If the other side surrenders, all of their systems will be ceded. As for you vs them there are 3 main factors. no, there is no forced surrender. 24. You need to deal with the other empire now. they are forced into status quo after 2 years at 100%. Right now I am destroying this empire in an attempt to vassalize, I have occupied all their planets, and checked to make sure twice. They always have my war exhaustion up by 5-7% more than their own. More confusingly, my enemy has zero war exhaustion from all these battles he has lost. [PSA] 100% war exhaustion and Forced Status quo are not indicators of winning/losing a war. Nothing much happened, and I took a nearby undefended system…If you slap penalties on 100% war exhaustion, the smaller, losing side will accrue those penalties for the majority of the war's duration since they normally reach 100% WE very quickly due to, well, losing the war. I think you have basically disabled War Exhaustion. My gripes with the combat system: Even when extremely outnumbered, disengage can yield 0 losses (aka 0. "Blowing up all their planets is good fun, but if you really want them to suffer, you should conquer them the conventional way and mark their species for slavery or extermination. . You need to stack enough positive modifiers (enemy war exhaustion, occupation, and relative fleet power) to overpower it - or take a status quo instead. You can go to the war screen and demand some/all of your objectives at any time during the war. ago. Don't think of war exhaustion as an estimator of winning/losing, war exhaustion if it was to be broken down to its fundamental functionality, it is a timer, when this timer reaches its end the war can now be forced to end for the side that reached it. And the fact war exhaustion ticks up means that it's actually possible to put enough armies on a planet to make a literally unconquerable planet. The current system, of a 2 year timer after 100% war exhaustion, could be implemented, where your stability multiplier is the average of your last 2 years war exhaustion values. the AI is, and because war exhaustion isn't at 100% they will never status quo even though we have nothing to gain and everything to lose from continuing the wars. AFAIK there is only one condition for forced surrender : all your planets are under enemy control. • 2 yr. There are many complaints on the forums and internet about the way War Exhaustion currently works in Stellaris as of version 2. One I was the aggressor and the current one the PC is the aggressor. the way war exhaustion is presented is currently misleading. Wars aren’t fun at all in this game and it’s because the associated mechanics are such a fucking slog that make shit like a border war for 4 systems turn into a drawn out. I have the +100 War Exhaustion and +50 Relative Navy Strength. War exhaustion should be an empire modifier rather than a war score knockoff. 3. War exhaustion in Stellaris the most most broken shit ever. I let the war go on for a while longer but it still won't let me end this war. War exhaustion makes no sense | Paradox Interactive Forums War exhaustion makes no sense Jadelith Jul 14, 2022 Jump to latest Follow Reply I won. I've noticed something in the game I'm in. But then you see the dreaded pop up. One I was the aggressor and the current one the PC is the aggressor. We're making changes to the War Exhaustion following your feedback. Decleared war on an empire to make them my tributary. I have NO DLC and this is my fourth or fifth game War score is how badly you beat them, war exhaustion is their will to keep fighting. In another game an AI had 1 system, one planet. I am sorry to open yet another topic about this, but since it has been the tactic of the other side in this debate to spam this forum until the devs. Rebels of an ally won't surrender despite now reaching 100% War Exhaustion in their rebellion war. It says I have -1000 acceptance simply because of my “Absorption” Wargoal. (though the murderous empire should be able to be exausted into surrender). Otherwise you could just declare Containment war, exhaust them, and when they surrender instantly anex everything. Paradox Forum. The enemy was virtually forced to inaction: in my war, 65% of their WE came from occupation (49 systems, 12 colonies). Unfortunately, not even waiting for 100% exhastion would give enough acceptance to a full victory (their surrender). ago. Honestly the mechanic isn't exactly perfect. 11. #2. ago. Gestalt Consciousness gives you a cool -20% to War Exhaustion. Enforce a status quo. One of the Khan's sucessor states ought to be totally beaten, they're at 100% exhaustion, but they have one system left and I can't get to it because a neutral empire closed its boadrers to me. The enemy was virtually forced to inaction: in my war, 65% of their WE came from occupation (49 systems, 12 colonies). #1. You can hardly call the war won if the enemy still holds all or most of the planets, theyre after all the vital. Check the beta, there was a patch notes and dev diary listing the change: "100 war exhaustion no longer forces you to surrender. Status quo peace means both sides keep any systems they have both occupied and claimed. 414K subscribers in the Stellaris community. You've missed one planet (-100) and two systems (-40. They don't have ships or fleets anymore. There is literally no way for it to fail at that point, until the player grinds through all of the planetary invasions needed to get Occupation up to 51%. so now even thought own all planets they will not give up. It's nice that the game doesn't force you to surrender when you hit 100% WE, but rather it pressures you to surrender to avoid the malus. 100% War Exhaustion allows you to force an enemy to accept a Status Quo. and I have 30% again despite minimal casualties and no system losses. Ever try and invade a nation with an ally that didn't share a border? You'll have every system, every planet, a fleet to make them cry, and they're at 100 war exhaustion but refuse to give up. Groud Battles: 0% (killing defensive armies doesn't matter I guess) Occupation: 24%. IN theory with a player or AI, but the AI usually asks for your surrender as soon as you hit that point. To quote from the wiki: All wars except those of independence have a negative surrender acceptance, which are countered by factors such as Relative Navy Strength (up to +50), war exhaustion (up to +100) and Occupation. The war still will not end and has been going on for 87 years even though 100% was reached within the first 10 years. The increases for 1 and 2 are a static amount. This is why anchorages are important. was still negative for SQ and even more so for wargoals. I would've thought that the aggressor making 0 progress would mean they'd gain more exhaustion as they aren't gaining anything. In the case of a subjugation war, if you get a status quo then all the systems you fully occupy (meaning own the star base AND have successfully invaded with armies if there's a planet) wil splinter off into another new empire as your vassal. If you go in with enough armies and fleets you'll get them to surrender before you hit 100% war exhaustion. the awakened empire can force status quo because of your war exhaustion, but if it’s winning, it won. 23 Badges. 1. edit: Actually, missphrased that: To ENFORCE a surrender, you need to have 100% occupation. The number of armies that can be engaged in combat on either side is five plus one-fifth of the planet size. I destroy the star fortress and flip it to my side, then I start bombing the two planets. To be fair, bubbles is indeed precious, and I deserve death for letting them die. I am waging a war for claims as my. You could have won years ago (100% war exhaustion starts a countdown, the enemy can’t force leave immediately) but you didn’t and this mechanic represents your citizenry becoming sick of it. The difference is in occupations. If you are at a 100% warscore, AI will always accept all your demands. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. Fast forward a few more years and we took every system they had under control, and another empire declared war on them, yet they still didn't surrender. Two of these options involve diplomacy, and the final way; concludes with the total annihilation of the loser. It even had revanchism when you lost territory. This of course assuming my humans…For most wargoals war exhaustion isn't enough to get the AI to surrender, it's more useful for getting status quo with them. As I am not the war leader, I can't make peace. #3. Its supposed to help force an end to the war at some point, so you don't spend 40 years fighting over essentially 2 systems, but the forced surrender doesn't seem to effect the AI like it does you. 86 votes, 20 comments. I would rather say the opposite. The first method is one side in the conflict surrenders.